[Case 01]

Suune

Project Management

Suune

A platform designed to streamline collaboration between visual artists and businesses.

[Project Overview]

Suune is a collaborative project management tool that enables artists to find opportunities, manage projects, and handle invoicing, while giving businesses the tools to hire talent, track progress, and oversee deliverables—all in one place.

[My Role]

As a UX Designer on this project, I was responsible for designing wireframes and high-fidelity interfaces that support seamless collaboration. I worked on key user flows for job discovery, project creation, task management, invoicing, and dashboards, ensuring an intuitive and efficient experience for both artists and business clients.

[Focus]

Project Management

[Timeline]

Nov 2024- Present

[My Role]

UX Designer

[Team]

Founder, 3 designers, 3 developers

[Design Process]

1. Problem definition

2. Research

3. Design

4. User testing (TBD)

[Problem]

Both visual artists and business struggle to find commissioned projects and efficiently manage communication during the collaboration period. Existing solutions lack the tools needed for seamless collaboration, leaving users without a structured way to handle their work.

[Goal]

Help artists find new opportunities, manage projects, invoice clients, and work closely with teams and other artists and allow businesses to hire talent, track project progress, and oversee deliverables, streamlining the creative workflow.

[Research]

When I joined Suune, the team had already conducted market and user research, leading to a site map and user flows that outlined the platform’s structure. My role, alongside two other designers, was to translate these insights into wireframes and high-fidelity designs for the MVP.

We focused on the most essential features:

Our primary focus was to design the project space first, ensuring it was intuitive and well-structured before expanding to other flows. At this stage, we prioritized:

  • Structuring the project space for both clients and artists to ensure clarity and ease of use.

  • Grouping, categorizing, and organizing information for better navigation.

  • Exploring how users could quickly grasp project details without feeling overwhelmed.

  • Refining high-fidelity designs, making real-time adjustments to enhance information architecture and user experience.

[Concept Ideation]

[Designs]

The final designs for the MVP went through multiple iterations, incorporating feedback from developers to ensure feasibility. These refinements helped shape a more practical and efficient solution while maintaining the core user experience. The designs focus on the essential features needed for the MVP. These flows were prioritized as they address the most critical aspects of project collaboration—efficient project setup, clear communication, streamlined file sharing, and smooth payment processing.

Client flows
  • Create a project – Set up project details, assign roles, and define milestones.

  • Edit team members – Add, remove, or adjust permissions.

  • Review and approve deliverables – Request changes or mark work as complete.

  • Share files – Upload assets, organize folders, and track versions.

  • Manage invoices and payments – Generate invoices, send payment reminders, and track transactions.

Artist flows
  • Track assigned tasks – View project status and deadlines.

  • Submit deliverables – Upload work, request feedback, and make revisions.

  • Access shared files – Download assets and reference materials.

  • Send invoices – Auto-generate invoices and customize details.

  • Manage payments – Track received and pending payments.

[Challenges & Learnings]

Remote Collaboration

Working with multiple designers across different locations made it challenging to communicate ideas efficiently. We tackled this by setting up weekly sprint meetings and regular check-ins to align on design decisions and clarify concepts.

Remote Collaboration

Working with multiple designers across different locations made it challenging to communicate ideas efficiently. We tackled this by setting up weekly sprint meetings and regular check-ins to align on design decisions and clarify concepts.

Remote Collaboration

Working with multiple designers across different locations made it challenging to communicate ideas efficiently. We tackled this by setting up weekly sprint meetings and regular check-ins to align on design decisions and clarify concepts.

Technical Feasibility

Some design ideas weren’t always feasible due to development constraints. We often had to adjust our designs based on developer feedback, finding creative solutions to balance functionality and feasibility.

Technical Feasibility

Some design ideas weren’t always feasible due to development constraints. We often had to adjust our designs based on developer feedback, finding creative solutions to balance functionality and feasibility.

Technical Feasibility

Some design ideas weren’t always feasible due to development constraints. We often had to adjust our designs based on developer feedback, finding creative solutions to balance functionality and feasibility.

Next Steps

With the MVP finalized, the next phase involves user testing to gather feedback on the core features. By observing how clients and artists interact with the platform, we’ll identify areas for improvement and refine the experience. This feedback will guide future iterations, ensuring that additional features align with real user needs before expanding the design further.

Next Steps

With the MVP finalized, the next phase involves user testing to gather feedback on the core features. By observing how clients and artists interact with the platform, we’ll identify areas for improvement and refine the experience. This feedback will guide future iterations, ensuring that additional features align with real user needs before expanding the design further.

Next Steps

With the MVP finalized, the next phase involves user testing to gather feedback on the core features. By observing how clients and artists interact with the platform, we’ll identify areas for improvement and refine the experience. This feedback will guide future iterations, ensuring that additional features align with real user needs before expanding the design further.

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