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Suune

Designing a collaborative tool to simplify project management between visual artists and clients

Project Overview

Suune is a collaborative project management web app that enables artists to find opportunities, manage projects, and handle invoicing, while giving businesses the tools to hire talent, track progress, and oversee deliverables—all in one place.

My Role

As a UX Designer on this project, I was responsible for designing wireframes and high-fidelity interfaces that support seamless collaboration. I worked on key user flows for job discovery, project creation, task management, invoicing, and dashboards, ensuring an intuitive and efficient experience for both artists and business clients.

[Industry]

Creative Tech / SaaS

[Timeline]

Nov 2024- Present

[My Role]

UX Designer

[Team]

2 UX Designers, 3 Developers

Design Process

1. Problem definition

2. Research

3. Design

4. User testing MVP (Ongoing)

The problem

Professional artists often dislike the business side of their work—managing invoices, projects, and endless emails.
Clients spend excessive time searching for the right artist, reaching out through DMs or email, and chasing updates or negotiations.

The goal is to help artists find new opportunities, manage projects, invoice clients, and work closely with teams and other artists and allow businesses to hire talent, track project progress, and oversee deliverables, streamlining the creative workflow.

Talking to our users

When I joined Suune, the team had already conducted initial user interviews to guide our designs, leading to a site map and user flows that outlined the platform’s structure. My role, alongside two other designers, was to translate these insights into wireframes and high-fidelity designs for the MVP.

🎨 Artists

✕ Dislike business tasks (invoicing, project tracking, endless emailing)
✕ Use multiple platforms for work (Instagram for portfolio, email for updates, different file-sharing tools)
✕ Payments can be late, complicated, or risky
✕ Want to focus on creativity, not admin work

💼 Clients

✕ Have to search across the internet to find the right artist
✕ Reaching out via DMs or email is slow and inconsistent
✕ Tracking updates is time-consuming
✕ Payments can be messy (wire transfers, scams, currency issues)

Starting with the MVP

After close collaboration with developers, we decided to first focus on creating an MVP by designing and testing the core V1 experience—the most important part of the consumer journey. Our approach was to deliver this core experience first, gather feedback, and then expand features based on what we learned. By the end of this process, we had a clear understanding of the essential experience that needed to be prioritized for launch.

IA Breakdown

Here’s a high-level overview of our MVP’s information architecture, broken down into granular categories. One key consideration was that while both user types have access to the same features, their goals differ slightly in how they interact with them.

Wireframing

Once the IA was cemented, we prioritized:

  • Structuring the project space for both clients and artists to ensure clarity and ease of use.

  • Grouping, categorizing, and organizing information for better navigation.

  • Exploring how users could quickly grasp project details without feeling overwhelmed.

  • Refining high-fidelity designs, making real-time adjustments to enhance information architecture and user experience.

Once the IA was cemented, we prioritized:

  • Structuring the project space for both clients and artists to ensure clarity and ease of use.

  • Grouping, categorizing, and organizing information for better navigation.

  • Exploring how users could quickly grasp project details without feeling overwhelmed.

  • Refining high-fidelity designs, making real-time adjustments to enhance information architecture and user experience.

Once the IA was cemented, we prioritized:

  • Structuring the project space for both clients and artists to ensure clarity and ease of use.

  • Grouping, categorizing, and organizing information for better navigation.

  • Exploring how users could quickly grasp project details without feeling overwhelmed.

  • Refining high-fidelity designs, making real-time adjustments to enhance information architecture and user experience.

MVP Design

The final designs for the MVP went through multiple iterations, incorporating feedback from developers to ensure feasibility. These refinements helped shape a more practical and efficient solution while maintaining the core user experience. These flows were prioritized as they address the most critical aspects of project collaboration—efficient project setup, clear communication, streamlined file sharing, and smooth payment processing.

The client experience
  • Create a project – Set up project details, assign roles, and define milestones.

  • Edit team members – Add, remove, or adjust permissions.

  • Review and approve deliverables – Request changes or mark work as complete.

  • Share files – Upload assets, organize folders, and track versions.

  • Manage invoices and payments – Generate invoices, send payment reminders, and track transactions.

The artist experience
  • Track assigned tasks – View project status and deadlines.

  • Submit deliverables – Upload work, request feedback, and make revisions.

  • Access shared files – Download assets and reference materials.

  • Send invoices – Auto-generate invoices and customize details.

  • Manage payments – Track received and pending payments.

Challenges & learnings
Remote Collaboration

Working with multiple designers across different locations made it challenging to communicate ideas efficiently. We tackled this by setting up weekly sprint meetings and regular check-ins to align on design decisions and clarify concepts.

Remote Collaboration

Working with multiple designers across different locations made it challenging to communicate ideas efficiently. We tackled this by setting up weekly sprint meetings and regular check-ins to align on design decisions and clarify concepts.

Remote Collaboration

Working with multiple designers across different locations made it challenging to communicate ideas efficiently. We tackled this by setting up weekly sprint meetings and regular check-ins to align on design decisions and clarify concepts.

Technical Feasibility

Some design ideas weren’t always feasible due to development constraints. We often had to adjust our designs based on developer feedback, finding creative solutions to balance functionality and feasibility.

Technical Feasibility

Some design ideas weren’t always feasible due to development constraints. We often had to adjust our designs based on developer feedback, finding creative solutions to balance functionality and feasibility.

Technical Feasibility

Some design ideas weren’t always feasible due to development constraints. We often had to adjust our designs based on developer feedback, finding creative solutions to balance functionality and feasibility.

Next Steps

With the MVP finalized, the next phase involves user testing to gather feedback on the core features. By observing how clients and artists interact with the platform, we’ll identify areas for improvement and refine the experience. We will also start to work on the main dashboard and other pages.

Next Steps

With the MVP finalized, the next phase involves user testing to gather feedback on the core features. By observing how clients and artists interact with the platform, we’ll identify areas for improvement and refine the experience. We will also start to work on the main dashboard and other pages.

Next Steps

With the MVP finalized, the next phase involves user testing to gather feedback on the core features. By observing how clients and artists interact with the platform, we’ll identify areas for improvement and refine the experience. We will also start to work on the main dashboard and other pages.